home *** CD-ROM | disk | FTP | other *** search
- > > I don't think using the LAN port is such a good idea. Afterall, how do you
- > > build a network with the LAN port without any hardware? MIDI is so much easier
- > > as it have one port in and one out. The midi port is quite fast. I think Doug
- > > is thinking of using both the midiports and the serial port. 12 in each "end"
- > > of the serial port. If it can be done is anothe rquestion. ;-)
- > >
- > > Something like this.
- > >
- > > o-o-o-o o-o...
- > > / \ /
- > > o o----o
- > > | | |
- > > o o o
- > > \ / \
- > > o-o-o-o o-o...
- >
- > That will be dead slow. Imagine having to route each packet through at
- > least 20 gateways before it reaches the correct destination. The game
- > will be extremely slow beacuse of the roundtrip time.
-
- Hmm.. that's probably right. The idea is to send only the players
- position and heading and if he shots. The collision detection will have to
- be calculated on every machine.
-
- > For a multiplayer game that uses high network traffic (like this one)
- > needs a broacasting network, like Ethernet.
-
- Okey I might have got it totaly wrong. How should we do it when? We do
- whant to be able too play more than 4 in network. Any ideas?
-
- //Magnus Kollberg
-
-